Handbook › Game systems › Building
11. Building
Open Production, choose a structure and place it on your territory with a click. The preview shows whether the location is valid; Esc cancels.
| Structure | Cost | Build time | Benefit |
|---|---|---|---|
| Industrial complex | 8 bn | 540 days | Permanently higher production |
| Transport hub | 5 bn | 400 days | Permanently higher production |
| Research center | 6 bn | 365 days | +10 % research speed |
| Administrative center | 3 bn | 240 days | Better governance and stability |
| Barracks | 1.5 bn | 180 days | Army, 25 % shorter training |
| Air force base | 3 bn | 300 days | Air force, 25 % shorter training |
| Naval shipyard (coast) | 6 bn | 540 days | Navy, 25 % shorter training |
| Radar station | 1 bn | 150 days | Visibility of foreign troops within 700 km |
| Spaceport | 12 bn | 600 days | Satellite launches at half price (requires launch vehicles) |
| Missile silo | 15 bn | 720 days | 6 nuclear missiles (requires nuclear weapons) |
