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HANDBOOK

Everything you need to know to lead the world.

Handbook › Game systems › Trade

10. Trade

The world market forms a price for each good from supply and demand. In the Trade window you see prices, production and consumption and control your trade policy for each good.

ToolRangeEffect
Export banon/offThe good is no longer sold on the world market.
Export quota0–100 %Limits the share of the surplus that is exported.
Tariff0–50 %Makes imports more expensive, lowers demand and brings in revenue.
Reserve−50 to +50 %Build up stockpiles or release them during shortages.

Supply contracts

  • Term of 5 years, price 3 % below the world market price at signing.
  • Up to 50 % of the volume is possible.
  • The relationship must be at least −10. Signing improves it by 5 for both sides.
  • Computer-controlled states that import a good can make requests to players.

Units can also be sold. The price is shown before you confirm.