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HANDBOOK

Everything you need to know to lead the world.

Handbook › Basics › Getting started

2. Getting started

You take over a real country on 1 January 2026. Economic and population data come from public sources; the course from there is simulated.

A country you take over starts without armed forces, satellites and aircraft. Ongoing wars end when you take over, and for two years you are protected from attacks by computer-controlled states. Use this time for research, industry, radar and your first units.

  • One world: All players share the world on the main server. Countries without players are run by the AI based on real-world data.