Handbook › Basics › Getting started
2. Getting started
You take over a real country on 1 January 2026. Economic and population data come from public sources; the course from there is simulated.
A country you take over starts without armed forces, satellites and aircraft. Ongoing wars end when you take over, and for two years you are protected from attacks by computer-controlled states. Use this time for research, industry, radar and your first units.
- One world: All players share the world on the main server. Countries without players are run by the AI based on real-world data.
